//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAction_devirt_defines.h>
#endif

#include "ScriptBind_Action.cpp"
#include "ScriptBind_ActionMapManager.cpp"
#include "ScriptBind_ActorSystem.cpp"
#include "ScriptBind_Inventory.cpp"
#include "ScriptBind_ItemSystem.cpp"
#include "ScriptBind_VehicleSystem.cpp"
#include "Serialization/GameSerialize.cpp"
#include "Serialization/GameSerialize_FactoryRegistration.cpp"
#include "Serialization/SerializeScriptTableReader.cpp"
#include "Serialization/SerializeScriptTableWriter.cpp"
#include "Serialization/ViewNoteSaveGame.cpp"
#include "Serialization/XMLScriptLoader.cpp"
#include "Serialization/XmlLoadGame.cpp"
#include "Serialization/XmlSaveGame.cpp"
#include "Serialization/XMLCPBin/Reader/XMLCPB_AttrReader.cpp"
#include "Serialization/XMLCPBin/Reader/XMLCPB_NodeLiveReader.cpp"
#include "Serialization/XMLCPBin/Reader/XMLCPB_Reader.cpp"
#include "Serialization/XMLCPBin/Writer/XMLCPB_StringTableWriter.cpp"
#include "Serialization/XMLCPBin/Writer/XMLCPB_BufferWriter.cpp"
#include "Serialization/SerializeReaderXMLCPBin.cpp"
#include "Serialization/XMLCPBin/Writer/XMLCPB_Writer.cpp"
#include "Serialization/XMLCPBin/Reader/XMLCPB_StringTableReader.cpp"
#include "Serialization/XMLCPBin/Reader/XMLCPB_BufferReader.cpp"
#include "Serialization/XMLCPBin/Writer/XMLCPB_NodeLiveWriter.cpp"
#include "Serialization/XMLCPBin/XMLCPB_Utils.cpp"
#include "Serialization/XMLCPBin/BinarySerializeHelper.cpp"
#include "Serialization/XMLCPBin/XMLCPB_Common.cpp"
#include "Serialization/XMLCPBin/Writer/XMLCPB_AttrWriter.cpp"
#include "Serialization/XmlSerializeHelper.cpp"
#include "Serialization/XMLCPBin/Writer/XMLCPB_AttrSetTableWriter.cpp"
#include "Serialization/SerializeWriterXMLCPBin.cpp"
#include "Serialization/XMLCPBin/Reader/XMLCPB_AttrSetTableReader.cpp"
#include "Network/NetDebug.cpp"
#include "Network/BreakReplicator.cpp"
#include "Network/CET_ActionMap.cpp"
#include "Network/CET_CVars.cpp"
#include "Network/CET_ClassRegistry.cpp"
#include "Network/CET_DemoMode.cpp"
#include "Network/CET_EntitySystem.cpp"
#include "Network/CET_GameRules.cpp"
#include "Network/CET_LevelLoading.cpp"
#include "Network/CET_NetConfig.cpp"
#include "Network/CET_View.cpp"
#include "Network/CVarListProcessor.cpp"
#include "Network/ClassRegistryReplicator.cpp"
#include "Network/DeformingBreak.cpp"
#include "Network/DownloadTask.cpp"
#include "Network/ExplosiveObjectState.cpp"
#include "Network/GameChannel.cpp"
#include "Network/GameClientChannel.cpp"
#include "Network/GameClientNub.cpp"
#include "Network/GameContext.cpp"
#include "Network/GameContext_RegisterExtensions.cpp"
#include "Network/GameQueryListener.cpp"
#include "Network/GameServerChannel.cpp"
#include "Network/GameServerNub.cpp"
#include "Network/GameStats.cpp"
#include "Network/GameStatsConfig.cpp"
#include "Network/GenericPlaybackListener.cpp"
#include "Network/GenericRecordingListener.cpp"
#include "Network/JointBreak.cpp"
#include "Network/NetworkCVars.cpp"
#include "Network/ObjectSelector.cpp"
#include "Network/PhysicsSync.cpp"
#include "Network/PlaneBreak.cpp"
#include "Network/ProceduralBreak.cpp"
#include "Network/ProceduralBreakingBaseListener.cpp"
#include "Network/ProceduralBreakingPlaybackListener.cpp"
#include "Network/ProceduralBreakingRecordingListener.cpp"
#include "Network/ScriptBind_Network.cpp"
#include "Network/ScriptRMI.cpp"
#include "Network/ScriptSerialize.cpp"
#include "Network/ServerTimer.cpp"
#include "Network/SimulateRemoveEntityParts.cpp"
#include "Network/VoiceController.cpp"
#include "Network/VoiceListener.cpp"
#include "Network/BreakReplicator_Simple.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAction_wrapper_includes.h>
#endif